Tags ( Rise of vPopulus )

Early December Update

Hi everyone, We have lots of things in the works, since we expanded the team it allows us to develop the game several modules at the same time. We added a visually new editor for articles and for private messages between players. We’ve started the introduction of politics, meaning that when you create a country, now you can choose diploma

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Tags ( Rise of vPopulus )

Rise of vPopulus update

Hi everyone, It’s been a while since we have posted anything. We have been busy growing our team and developing Rise of vPopulus. You can familiarise yourselves with the concept of Rise of vPopulus in our previous insiders (https://pastalabs.eu/news/Comprehensive_Guide_to_Rise_of_vPopulus) Since we last announced the development of Rise o

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Tags ( Rise of vPopulus )

Comprehensive Guide to Rise of vPopulus

Hi everyone, Thank you for all your support from 2 days ago Post (http://pastalabs.eu/news/Initial_Pasta_Labs_statement). As we announced 2 days ago, we’re developing a new game, with a different concept and gameplay but still based on vPopulus. It’s the Rise of vPopulus. We’ll keep this informative and short, while being always open to su

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Initial Pasta Labs statement

Hi everyone, Welcome to Pasta Labs! As you are noticing right now, what was before vPopulus Studio has been rebranded to Pasta Labs. We had some 9 good years as vPopulus Studio, but we need to grow and adapt. We wanted to rebrand to Spaghetti labs - just like our code - but spaghetti is too hard to write. We’ve put a lot of thinking and plann

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Tags ( vPopulus )

Release Date Announced!

Hello comrades and friends, We have some fantastic news to announce, the game will be going live soon, sooner than you may think! Our release date is on the 14th July. Yes, that is THIS Sunday coming. We still have a lot to do and will need to enlist your help so that we are completely ready for release. We have been doing a few weeks of closed

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