Good bye 2016 and others

  • 29-12-2016
  • 0
Hi everyone,
We wished merry christmas over Social media, but for the ones who still don’t follow us there, Merry Christmas buddies.

We normally release more extensive updates on Saturdays, although, during holidays we weren’t able to work as much as intended and everything was slowed down.

Rise of Society
Since Christmas is a time of peace and joy, we decided to delay release of Military Module, first concept is ready and some of the features are already added, though there’s still not a date for releasing it.
Like we’ve been doing in this project, we’re going to take some time and do everything properly to avoid bugs and concept failures.
Pretty much all the known bugs (we were actually expecting more bugs than we had) are fixed and this allowed us to focus more on improvement and planning for features.
We want to close Alpha as soon as possible and move on to Beta, but this doesn’t mean we’ll rush anything. Also remember that by playing Alpha, you’re just not having fun and gaining experience, you’re also helping us knowing what we should and should not do.

vPopulus
The amount of players asking us to bring vPopulus back has been increasing since we started Rise of Society. Although, our main focus is Rise of Society, we are not going to drop vPopulus. We are collecting ideas and plan everything in advance, but most likely we’re going to start vPopulus version in early 2017, there’s a lot of work to be done and we’ll need volunteers for it. Over the next couple days we’ll make a list regarding all the changes we want to do in vPopulus and then we’ll make it public within the first days of January.

2017
As you can see, we have some extensive plans for 2017, we’ve been working harder and more organized than ever, but everything takes time.

We wish everyone a happy 2017!

Peacing out from 2016,
Love,
vPopulus Studio

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